If you are looking for something very specific, you can request an artist commission. There are many great contributors and resources to be had. Engine: RPG Maker VX Ace, MV, and MZ Difficulty: Easy Introduction. If you want to scale, I'd say do so, but then clean up the pixels manually until the desired look is had.Īs far as not looking cute and chibi, you may be better off looking for the size/style you actually want for your project instead of recycling those that you are unhappy with.Įven some tall sprites can have a cute look.Ĭheck the resources. An explanation on how character/spritesheets work in RPG Maker VX Ace, MV, and MZ. You would have to see which works best for whatever images you're doing. The problem is that I can't work out how to save multiple spritesheets on the same image (like how the default sprites are stored) and when I try to export face graphics into a game the face is too large. Some have setting such as exact neighbor which may not blur, but will do its best to guess where the pixel should go relative to the original image. I've used Game Character Hub to make sprites and face graphics for characters in my game. There are different methods of scaling interpolation. Scaling will generally blur due to changes in pixel space used. Using programs will generally yield the same result no matter which program you use.
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